![]() ![]() ![]() You can do the old Mario jump-jump-flip, but that last flip will often ambush you by flinging you way off course and flinging your camera in all directions. You’re given a lot of maneuverability, but the game can’t keep up with them. It’s not because they’re limited: it’s quite the opposite. Basically, Castle on the Coast is a mismatched graphical mess. Yet, the characters are drafted in from a completely different game, being simple plastic toys – especially George. When you wander into the opening castle, effectively the hub area of the game, it feels like someone cut out lots of pictures from Borderlands and scattered them on the floor. Everything is gaudy and noisy, highlighted with thick cel-shading, to the degree that it’s hard to pick anything out. There’s something bravely ugly about Castle on the Coast’s world. It’s not the most involving of character motivations to put it kindly. George is mostly getting involved because he likes collecting things. The wizards feel aggrieved for a past wrong, so they nick four keystones from a castle and scatter them across four different worlds. He arrives by boat and wanders into an argument between a community and their two wizards, Vendrick and Aleandra. But he’s also got nothing to do with the plot of the game. While everyone else in the world can talk, he can only nod and shake his head with a tongue lolling out of his mouth. You play George the Giraffe, the mascot of Valley Children’s Hospital, and he’s a curious old bean.
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